Within Pokémon Sword and Shield there is an area in the game where wild Pokémon roam aplenty and the Dynamax ability central to the Galar region is on full display through certain dwellings of wild Pokémon. That area is the Wild Area. An open region where you will find yourself spending most of your time discovering the wild Pokémon, treasures left behind by other trainers and travelers, earning Watts to spend on items sold by different vendors and many other activities.Continue reading
Tag Archives: Switch
Pokémon Shield [Switch] (Part 1) – Adventure In The Galar Region
A new Pokémon game, a new adventure. And with it, new Pokémon and new characters. This time, Sword and Shield introduces the Galar region and the Dynamax mechanic to empower Pokémon with.Continue reading
The Legend Of Zelda: Breath Of The Wild – The Trial Of The Master Sword
Upon retrieving the Master Sword and journeying into the world, a voice will express itself within Link’s mind revealing to Link that the Master Sword is incomplete and that in order to imbue the sword with its true splendor, a trial has been imposed upon Link which he will need to overcome. The Trial of the Sword can be accessed where the Master Sword once rested. The challenge constitutes of a series of floors which Link will need to progress through by defeating all the enemies that reside within that floor. Each time all the enemies are cleared from the floor, Link is able to move on to the next floor. If Link dies during the Trial, the player has to redo the Trial right from the first floor and start over.
The Legend Of Zelda: Breath Of The Wild – Overworld Bosses
One of the most exhilarating experiences in Breath of the Wild beyond the exploration of the world (and by extension your curiosity) is encountering overworld bosses. More often than not the overworld bosses you meet tend to be more challenging than the dungeon bosses that you battle. This is likely due to the optional nature of their existence. Unlike the dungeon bosses which need to be defeated in order to progress with the story, the overworld bosses can be skipped and are untethered to the plots progression which is why their difficulty can be set more extreme than the dungeon bosses. Developers don’t have to worry about encumbering all players with the difficulty of overworld bosses when their very presence in the players adventure is one of choice. If a player decides to engage with such an opponent, they have a choice to learn the mechanics of the fight or to avoid these enemies altogether. And this is where the satisfaction of accomplishment comes in. By taking the time to learn from ones failures and utilising those lessons as stepping stones to success, players get to experience the core feeling of what gaming is about – that rewarding feeling of playing the game. And that is one fantastic feeling. Continue reading