With such an expansive world as the one found in Breath of the Wild, there is bound to be treasures located around the world and one of the type of treasures that can be found or bought through vendors are the clothing and armor pieces that serve to enhance Link’s abilities and defense. Breath of the Wild is the first Legend of Zelda game to offer set bonuses on the armor sets equipped which means that when a full set of gear is worn, additional attributes are granted to Link’s abilities. What this allows for is a greater application of customization in how a player can approach a region or certain enemies. Depending on the different conditions present in a situation, the player has a choice through the armor they equip in how they wish to approach the scenario thereby adding to the player autonomy found in Breath of the Wild where the player feels they are the one pathing their own adventure.
Upon retrieving the Master Sword and journeying into the world, a voice will express itself within Link’s mind revealing to Link that the Master Sword is incomplete and that in order to imbue the sword with its true splendor, a trial has been imposed upon Link which he will need to overcome. The Trial of the Sword can be accessed where the Master Sword once rested. The challenge constitutes of a series of floors which Link will need to progress through by defeating all the enemies that reside within that floor. Each time all the enemies are cleared from the floor, Link is able to move on to the next floor. If Link dies during the Trial, the player has to redo the Trial right from the first floor and start over.
The Master Sword in the Legend of Zelda is just as iconic as Link, Zelda and Ganon. Rather than a mere weapon, it is tied intrinsically to the conflict between the calamity and the forces that oppose it. The Master Sword represents the existence that combats Ganon and the darkness he embodies. Along with the Princess with the blood of the Goddess and her chosen Hero, the Master Sword is the existence required to seal away the darkness which is why in Breath of the Wild the Master Sword is called the “Sword that Seals the Darkness”. Throughout the many reincarnations and conflicts that have taken place over time, the one constant that remains is the ‘Master Sword’ or what it is referred to in that time being used to restore balance.
One of the most exhilarating experiences in Breath of the Wild beyond the exploration of the world (and by extension your curiosity) is encountering overworld bosses. More often than not the overworld bosses you meet tend to be more challenging than the dungeon bosses that you battle. This is likely due to the optional nature of their existence. Unlike the dungeon bosses which need to be defeated in order to progress with the story, the overworld bosses can be skipped and are untethered to the plots progression which is why their difficulty can be set more extreme than the dungeon bosses. Developers don’t have to worry about encumbering all players with the difficulty of overworld bosses when their very presence in the players adventure is one of choice. If a player decides to engage with such an opponent, they have a choice to learn the mechanics of the fight or to avoid these enemies altogether. And this is where the satisfaction of accomplishment comes in. By taking the time to learn from ones failures and utilising those lessons as stepping stones to success, players get to experience the core feeling of what gaming is about – that rewarding feeling of playing the game. And that is one fantastic feeling. Continue reading
The Legend of Zelda has always been a game about experiencing an adventure. Whether it is through its story of going on a quest to overcome an evil threatening the world or through the elementary characters you get to meet through the course of your quest or through the puzzles and platform experience represented in the dungeons and bosses, the Legend of Zelda games always create an experience fondly remembered when it comes to gaming. Breath of the Wild is no different. Actually, that is an understatement, Breath of the Wild is expertly crafted and merges those “zelda” elements within an open world setting in such a phenomenal and ridiculously fun way. It is astonishing really, unbelievable in fact how brilliantly constructed Breath of the Wild is. The game is less about consolidating your objectives to serve as the path to the final boss and more about exploring the world to construct your own adventure that you experience on the journey towards the final boss.
Ended up riding a wave of inpsiration and done some fanart for Avatar Korra and Link:
Quite possibly the greatest Zelda game ever created. The only thing that separates it from that title is personal preference. Skyward Sword pushes the Zelda formula and mechanics further than any other Zelda game and brings forward an extremely fun and innovative way to play Zelda. I can see just why Skyward Sword is being hailed as the greatest Zelda game created by a lot of people because it opens up such a fun and interactive way to play the game.
The side quest section of Majora’s Mask is even bigger than the story section, but that’s what makes Majora’s Mask so much fun to play. It’s unique in that it doesn’t follow with what the set story formula the other Zelda games follow (well I haven’t played the Gameboy and DS Zelda games, but I want to) – princess Zelda or her incarnate or her alternate universe self being caught up in trouble with Ganon or Ganondorf or his alternate universe self. Majora’s Mask follows the game play and dungeon formula set by the other Zelda games, but it takes it even further by introducing the Mask side quest and makes it such a large part of the game – how cool is was filling all those Masks collected with happiness.
It may not have the same balance and flow that Ocarina of Time has, but Majora’s Mask is still one amazing game and incredibly fun to play. I’m trying to collect all the masks and items – still a few mask away from having them all.
Oh man, Ocarina of Time on 3DS is amazing. The convenience of the 3DS (so much more convenient to play on than on console or computer for me at the moment), the updated graphics and the 3D effect make this version of Ocarina of Time incredible to play. I had so much fun playing Ocarina of Time again, and even though I remember most of what happens in Ocarina of Time, it was practically a fresh experience for me since I haven’t played it in over 10 years (I was actually wondering before I went to Gerudo Fortress who the Spirit Sage was =P) and since I played the Master Quest version. It took me a month (finished it over a week ago), but I managed to finish it, got myself all the heart pieces and the 100 Gold Skulltula’s =).